Sustain Break

Special Effect
Increases Sustain Break

Sustain Break is a ??? Special Effect in Wo Long: Fallen Dynasty. Sustain Break can be embedded into Melee Weapons and Head Armor. Special Effects can be found in Weapons, Armor and Accessories. Players are able to embed them into Melee Weapons, Ranged Weapons and Armor, by interacting with Zhu Xia, the Blacksmith found at the Hidden Village. By doing so, players are granted different bonuses and can customize their Equipment to better fit their playstyle. 


Sustain Break Effects

Increases Sustain Break

  • Is Sustain Break a Jewelry Essence Special Effect? No.


Sustain Break embedded Equipment

Sustain Break can be embedded into Melee Weapons and Head Armor. Depending on the Rarity of the embedded item, its effects vary. The rarer the item, the better the bonus Sustain Break provides.

✮ - Common - ???
✮✮ - Rare - ???
✮✮✮ - Epic - ???
✮✮✮ - Legendary - ???
✮✮✮✮ - Mythic - ???


Equipment that grants Sustain Break

The following equipment has fixed Sustain Break


Sustain Break Notes & Tips.

  • Notes and tips go here...



All Special Effects in Wo Long: Fallen Dynasty
Alliance Spirit Defense  ♦  Ammo Held Max  ♦  Ammo Replenish upon Fatal Strike  ♦  Ammo Retrieval Upon Ranged Attack  ♦  Bow Damage  ♦  Bow Spirit Damage  ♦  Burns Accumulation  ♦  Burns Accumulation on Enemies  ♦  Chill Accumulation  ♦  Chill Accumulation on Enemies  ♦  Copper Obtention  ♦  Curved Sabre Spirit Damage  ♦  Damage Amplification on Enemy upon Deflecting a Critical Blow  ♦  Damage Amplification on Enemy Upon Deflecting Counterattack  ♦  Damage Amplification on Enemy Upon Martial Arts  ♦  Damage Amplification to Enemy Upon Ranged Attack  ♦  Damage Amplification Upon Fatal Strike on Enemy  ♦  Damage Bonus (Flame Attack Power)  ♦  Damage Bonus (Heavy Equip Load)  ♦  Damage Bonus (Ice Attack Power)  ♦  Damage Bonus (Light Equip Load)  ♦  Damage Bonus (Lightning Attack Power)  ♦  Damage Bonus (Stone Attack Power)  ♦  Damage Dealt  ♦  Damage Dealt in Desperate Condition  ♦  Damage Dealt in Perfect Condition  ♦  Damage Received  ♦  Damage Received While Attacking  ♦  Damage Reduction upon Deflect Counterattack  ♦  Damage Reduction Upon Deflecting a Critical Blow  ♦  Damage Reduction Upon Deflection  ♦  Damage Reduction Upon Fatal Strike  ♦  Damage Reduction Upon Martial Arts  ♦  Damage Reduction Upon Ranged Attack  ♦  Damage Reduction Upon Wizardry Spell  ♦  Damage Taken in Desperate Condition  ♦  Damage Taken in Desperate Conditions  ♦  Damage Taken in Perfect Condition  ♦  Damage to Enemies with Burns  ♦  Damage to Enemies with Chill  ♦  Damage to Enemies with Heaviness  ♦  Damage to Enemies with Negative Effects  ♦  Damage to Enemies with Poison  ♦  Damage to Enemies with Shock  ♦  Deflect Spirit Consumption  ♦  Divine Beast Gauge Gain  ♦  Dragon's Cure Pot HP Recovery  ♦  Dragon's Cure Pot Max Uses  ♦  Dual Halberds Damage  ♦  Dual Halberds Spirit Damage  ♦  Dual Sabres Damage  ♦  Earth Phase Spell Spirit Consumption  ♦  Earth Phase Spells Spirit Consumption  ♦  Element-Imbued Weapon Damage  ♦  Element-imbued Weapon Spirit Damage  ♦  Elemental Damage  ♦  Elemental Damage Reduction  ♦  Elemental Resistance  ♦  Enemy Detection  ♦  Enemy Status Effect Accumulation  ♦  Equipment Drop Rate  ♦  Fatal Strike Damage  ♦  Fire Phase Spell Spirit Consumption  ♦  Flame Attack Power  ♦  Flame Damage  ♦  Flame Damage Taken  ♦  Flame Enchant  ♦  Flame Resistance  ♦  Genuine Qi Loss Upon Death  ♦  Genuine Qi Obtention  ♦  Glaive Damage  ♦  Guard Spirit Consumption  ♦  Halberd Damage  ♦  Hammer Damage  ♦  Hammer Spirit Damage  ♦  Haste upon Deflect Counterattack  ♦  Haste Upon Deflection  ♦  Haste Upon Martial Arts  ♦  Haste Upon Ranged Attack  ♦  Haste Upon Wizardry Spell  ♦  Heaviness Accumulation  ♦  Heaviness Accumulation on Enemies  ♦  HP  ♦  HP Recovery upon Deflection  ♦  HP Recovery Upon Fatal Strike  ♦  Ice Attack Power  ♦  Ice Damage Taken  ♦  Ice Resistance  ♦  Inheritance  ♦  Lightning Attack Power  ♦  Lightning Damage  ♦  Lightning Damage Taken  ♦  Lightning Resistance  ♦  Luck  ♦  Marking Flag Detection  ♦  Martial Arts Damage  ♦  Martial Arts Spirit Consumption  ♦  Martial Arts Spirit Damage  ♦  Melee Attack Damage  ♦  Melee Attack Power  ♦  Melee Attack Spirit Damage  ♦  Metal Phase Spell Spirit Consumption  ♦  Morale Rank Points Gain  ♦  Negate Attribute Damage upon Guard  ♦  Negative Effect Duration  ♦  Negative Effect Duration on Enemies  ♦  Negative Effect Removal Upon Fatal Strike  ♦  Poison Accumulation  ♦  Poison Accumulation on Enemies  ♦  Positive Effect Duration  ♦  Power Drop on Enemy upon Martial Arts  ♦  Power Drop on Enemy Upon Wizardry Spell  ♦  Power Drop to Enemy Upon Ranged Attacks  ♦  Power Drop upon Fatal Strike on Enemy  ♦  Power Gain upon Deflect Counterattack  ♦  Power Gain upon Deflecting a Critical Blow  ♦  Power Gain upon Deflection  ♦  Power Gain Upon Fatal Strike  ♦  Power Gain Upon Martial Arts  ♦  Power Gain Upon Ranged Attack  ♦  Power Gain Upon Wizardry Spell  ♦  Ranged Attack Damage  ♦  Ranged Attack Damage Received  ♦  Ranged Attack Headshot Damage  ♦  Ranged Spirit Damage  ♦  Ranged Spirit Damage Received  ♦  Received Damage  ♦  Received Damage While Attacking  ♦  Received Ranged Attack Damage  ♦  Repeating Crossbow Damage  ♦  Restore HP  ♦  Restore HP Upon Deflecting Critical Blow  ♦  Shock Accumulation  ♦  Shock Accumulation on Enemies  ♦  Shooting Weapon Damage  ♦  Shooting Weapon Spirit Damage  ♦  Slashing Spear Damage  ♦  Slashing Spear Spirit Damage  ♦  Slow on Enemy Upon Deflecting a Critical Blow  ♦  Slow on Enemy upon Deflecting Counterattack  ♦  Slow on Enemy upon Martial Arts  ♦  Slow on Enemy upon Wizardry Spell  ♦  Spear Damage  ♦  Spell Duration  ♦  Spirit Attack (Guarding)  ♦  Spirit Attack Damage  ♦  Spirit Attack Spirit Damage  ♦  Spirit Consumption  ♦  Spirit Damage  ♦  Spirit Damage Bonus (Light Equip Load)  ♦  Spirit Damage Bonus (Lightning Attack Power)  ♦  Spirit Damage Bonus (Stone Attack Power)  ♦  Spirit Damage Dealt in Desperate Condition  ♦  Spirit Damage Dealt in Perfect Condition  ♦  Spirit Damage Received  ♦  Spirit Damage Received While Attacking  ♦  Spirit Damage Taken in Desperate Condition  ♦  Spirit Damage Taken in Perfect Condition  ♦  Spirit Damage to Enemies with Burns  ♦  Spirit Damage to Enemies with Chill  ♦  Spirit Damage to Enemies with Heaviness  ♦  Spirit Damage to Enemies with Negative Effects  ♦  Spirit Damage to Enemies with Poison  ♦  Spirit Damage to Enemies with Shock  ♦  Spirit Defense  ♦  Spirit Defense (Guarding)  ♦  Spirit Fervor upon Fatal Strike  ♦  Spirit Fervor Upon HP Recovery  ♦  Spirit Gain  ♦  Spirit Gain from Deflecting  ♦  Spirit Gain from Normal Attacks  ♦  Spirit Sustainability  ♦  Spirit Sustainbility  ♦  Spirit Vulnerability on Enemy upon Deflecting Counterattack  ♦  Spirit Vulnerability on Enemy Upon Martial Arts  ♦  Spirit Vulnerability on Enemy Upon Wizardry Spell  ♦  Spirit Vulnerability to Enemy Upon Ranged Attack  ♦  Staff Spirit Damage  ♦  Status Effect Accumulation  ♦  Status Effect Resistance  ♦  Stealth  ♦  Stone Attack Power  ♦  Stone Damage  ♦  Stone Damage Taken  ♦  Stone Resistance  ♦  Straight Sabre Damage  ♦  Sustain  ♦  Sword Spirit Damage  ♦  Toxin Attack Power  ♦  Toxin Damage  ♦  Toxin Damage Taken  ♦  Toxin Resistance  ♦  Water Damage  ♦  Water Phase Spell Spirit Consumption  ♦  Water Phase Spells Spirit Consumption  ♦  Weak Spot Ranged Spirit Damage  ♦  Wizardry Spell Damage  ♦  Wizardry Spell Spirit Consumption  ♦  Wood Phase Spell Spirit Consumption  ♦  Wood Phase Spells Spirit Consumption


Tired of anon posting? Register!
Load more
⇈ ⇈