Status Effects in Wo Long: Fallen Dynasty are status ailments or elemental effects that can be caused by certain Consumables or Enemy Attacks. Status Effects can be used against all Enemies and Bosses, but can also be used against Players. This page covers all Status Effects in Wo Long: Fallen Dynasty.

There are a total of 44 different Status Effects, 32 Positive, which boosts or increase abilities; and 12 Negative, which in turn, decrease abilities or resistances.

Wo Long: Fallen Dynasty All Status Effects

Status Effects Gallery
Status Effects Comparison Table

Status Effects Gallery


Positive Effects

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Encourage

 Encourages target. Encouraged target will choose tactics according to their Five Phases characteristics

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Lightning Enchantment

Apply Lightning Damage to your current melee weapon

Cured after getting hit by a Toxin attack

 

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Flame Enchantment

Apply Flame damage to your current melee weapon

Cured after getting hit by an ice attack

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Anti-static Needle (Status Effect)

Increases Lightning resistance

 

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Heatproof Ice (Status Effect)

Increases Flame resistance

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Oil of Awakening (Status Effect)

Increases Stone Resistance

 

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Detox Jerky (Status Effect)

Increases Toxin Resistance

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Anti-Freeze Soil (Status Effect)

Increases Ice Resistance

 

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Qilin Resonation

Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery

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Qinglong Resonation

Applies Lightning damage to your weapon. Increases Spirit gained from attacks and decreases HP damage taken

 

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Baihu Resonation

Applies Toxin damage to your weapon. Increases ailment accumulation dealt and Spirit gained from attacks

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Zhuque Resonation

Applies Flame damage to your weapon. Increases HP damage and ailment accumulation dealt

 

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Yinglong Resonation

Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery

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Fierce Resonation

Raises Morale Rank, reduces damage received from enemy attacks

 

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Restoration Resonation

Raises Morale Rank, absorbs HP when dealing damage with attacks

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Regeneration

Restores HP gradually

 

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Regeneration (Toxin)

Restores HP gradually

Cured after getting hit by a Toxin attack

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Absorption

Restores HP when an attack deals damage to an enemy

Cured after getting hit by a Toxin attack

 

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Damage Reduction

Decreases the damage taken from enemy attacks

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Damage Reduction (Toxin)

Decreases the damage taken from enemy attacks

Cured after getting hit by a Toxin attack

 

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Guardian's Ward

Decreases the damage taken from enemy attacks. Also prevents flinching unless the enemy's attack is sufficiently powerful

Cured after getting hit by a Lightning attack

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Barrier

Blocks a certain amount of damage. The amount of damage that can be blocked decreases over time

Cured after getting hit by a Lightning attack

 

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Power Gain

Increases attack damage dealt to enemies

Cured after getting hit by a Toxin attack

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Power Gain (Ice)

Increases attack damage dealt to enemies

Cured after getting hit by an Ice attack
 

 

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Berserker's Might

Increases damage dealt to enemies, but also increases damage taken ffrom enemies

Cured after getting hit by an ice attack

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Cleanse

Reduces all status effects accumulation from enemy attacks

Cured after getting hit by a Toxin attack

 

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Spirit Fervor

Increases Spirit gain from attacking

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Spirit Fervor (Toxin)

Increases Spirit gain from attacking

Cured after getting hit by a Toxin attack

 

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Unstoppable Force

Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit

Cured after getting hit by a Toxin attack

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Inner Breath

Increases Divine Beast Gauge accumulation

Cured after getting hit by a Toxin attack

 

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Chivalrous Heart

Increases Morale Rank

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Enhanced Morale

Increases Morale Rank

 

 

 

 

 

 

Negative Effects

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Overloaded

When your equipment weight exceeds 100%, you will become unable to deflect, and dodge, and Martial Arts Spirit consumption will greatly increase

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Shock

A status effect inflicted when Lightning accumulation reaches a certain amount. Reduces Toxin Resistance and gradually decreases Spirit

Can be cured with a Metal Phase positive effect

 

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Burns

A status effect inflicted when Flame accumulation reaches a certain amount. Reduces Ice Resistance and gradually decreases HP. Can be cured by performing a dodge in water.

Can be cured with a Water Phase positive effect

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Heaviness

A status effect inflicted when Stone accumulation reaches a certain amount. Reduces Lightning Resistance and increases Spirit damage received. Also decreases the amount of Spirit gained from attacking or deflecting

Can be cured with a Wood Phase positive effect

 

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Poison

A status effect inflicted when Toxin accumulation reaches a certain amount. Reduces Flame Resistance and gradually decreases HP and Spirit. Also prolongs the duration of any other negative effects

Can be cured with a Fire Phase positive effect

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Chill

A status effect inflicted when Ice accumulation reaches a certain amount. Reduces Stone Resistance and increases automatic Spirit depletion during High Spirit. Also prevents automatic Spirit recovery during Low Spirit.

Can be cured with an Earth Phase positive effect

 

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Damage Amplification

Increases the damage taken from enemy attacks

Can be cured with a Fire phase positive effect

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Spirit Wither

Gradually decreases Spirit

 

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Spirit Decay

Slows automatic Spirit recovery during Low Spirit

Can be cured with a Fire Phase positive effect

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Slow

Decreases Movement Speed

 

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Dazzled Vision

Punishes the victim's ability to focus. For players, this effect prevents them from locking onto enemies. For non-players, it reduces the homing capabilities of their attacks

Can be cured with an Earth Phase positive effects

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Power Drop

Decreases the damage attacks deal to enemies

Can be cured with a Fire Phase positive effect

 

Status Effects Comparison Table


 

You can search by Status Effect. Just type into the search box what you are looking for.

Quick Search of All Status Effects 

Name

Type

Effect

Encourage Positive Encourages target. Encouraged target will choose tactics according to their Five Phases characteristics.
Lightning Enchantment Positive Apply Lightning Damage to your current melee weapon. Cured after getting hit by a Toxin attack
Flame Enchantment Positive Apply Flame damage to your current melee weapon. Cured after getting hit by an ice attack.
Anti-static Needle (Status Effect) Positive Increases Lightning resistance.
Heatproof Ice (Status Effect) Positive Increases Flame resistance.
Oil of Awakening (Status Effect) Positive Increases Stone resistance.
Detox Jerky (Status Effect) Positive Increases Toxin Resistance.
Anti-Freeze Soil (Status Effect) Positive Increases Ice Resistance
Qilin Resonation Positive Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery.
Qinglong Resonation Positive Applies Lightning damage to your weapon. Increases Spirit gained from attacks and decreases HP damage taken.
Baihu Resonation Positive Applies Toxin damage to your weapon. Increases ailment accumulation dealt and Spirit gained from attacks.
Zhuque Resonation Positive Applies Flame damage to your weapon. Increases HP damage and ailment accumulation dealt
Yinglong Resonation Positive Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery
Fierce Resonation Positive Raises Morale Rank, reduces damage received from enemy attacks
Restoration Resonation Positive Raises Morale Rank, absorbs HP when dealing damage with attacks
Regeneration Positive Restores HP gradually
Regeneration (Toxin) Positive Restores HP gradually.  Cured after getting hit by a Toxin attack
Absorption Positive Restores HP when an attack deals damage to an enemy. Cured after getting hit by a Toxin attack
Damage Reduction Positive Decreases the damage taken from enemy attacks.
Damage Reduction (Toxin) Positive Decreases the damage taken from enemy attacks. Cured after getting hit by a Toxin attack
Guardian's Ward Positive Decreases the damage taken from enemy attacks. Also prevents flinching unless the enemy's attack is sufficiently powerful. Cured after getting hit by a Lightning attack
Barrier Positive Blocks a certain amount of damage. The amount of damage that can be blocked decreases over time. Cured after getting hit by a Lightning attack
Power Gain Positive Increases attack damage dealt to enemies. Cured after getting hit by a Toxin attack
Power Gain (Ice) Positive Increases attack damage dealt to enemies. Cured after getting hit by an Ice attack.
Berserker's Might Positive Increases damage dealt to enemies, but also increases damage taken from enemies. Cured after getting hit by an ice attack.
Cleanse (Status Effect) Positive Reduces all status effects accumulation from enemy attacks. Cured after getting hit by a Toxin attack
Spirit Fervor Positive Increases Spirit gain from attacking.
Spirit Fervor (Toxin) Positive Increases Spirit gain from attacking. Cured after getting hit by a Toxin attack.
Unstoppable Force Positive Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit. Cured after getting hit by a Toxin attack.
Inner Breath Positive  Increases Divine Beast Gauge accumulation. Cured after getting hit by a Toxin attack.
Chivalrous Heart Positive Increases Morale Rank. 
Enhanced Morale Positive Increases Morale Rank.
Overloaded Negative When your equipment weight exceeds 100%, you will become unable to deflect, and dodge, and Martial Arts Spirit consumption will greatly increase.
Shock Negative A status effect inflicted when Lightning accumulation reaches a certain amount. Reduces Toxin Resistance and gradually decreases Spirit. Can be cured with a Metal Phase positive effect.
Burns Negative A status effect inflicted when Flame accumulation reaches a certain amount. Reduces Ice Resistance and gradually decreases HP. Can be cured by performing a dodge in water. Can be cured with a Water Phase positive effect.
Heaviness Negative A status effect inflicted when Stone accumulation reaches a certain amount. Reduces Lightning Resistance and increases Spirit damage received. Also decreases the amount of Spirit gained from attacking or deflecting. Can be cured with a Wood Phase positive effect.
Poison Negative A status effect inflicted when Toxin accumulation reaches a certain amount. Reduces Flame Resistance and gradually decreases HP and Spirit. Also prolongs the duration of any other negative effects. Can be cured with a Fire Phase positive effect.
Chill Negative A status effect inflicted when Ice accumulation reaches a certain amount. Reduces Stone Resistance and increases automatic Spirit depletion during High Spirit. Alos prevents automatic Spirit recovery during Low Spirit. Can be cured with an Earth Phase positive effect
Damage Amplification Negative Increases the damage taken from enemy attacks. Can be cured with a Fire phase positive effect.
Spirit Wither Negative Gradually decreases Spirit.
Spirit Decay Negative Slows automatic Spirit recovery during Low Spirit. Can be cured with a Fire Phase positive effect.
Slow Negative Decreases Movement Speed.
Dazzled Vision Negative Punishes the victim's ability to focus. For players, this effect prevents them from locking onto enemies. For non-players, it reduces the homing capabilities of their attacks. Can be cured with an Earth Phase positive effects
Power Drop Negative Decreases the damage attacks deal to enemies. Can be cured with a Fire Phase positive effect

 

 

 




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    • Anonymous

      Anyone know what the chill effect "Also prevents automatic Spirit recovery during Long Spirit." means? So far it looks like the worst status ? Was hoping for a slow or some sort :/

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