Status Effects in Wo Long: Fallen Dynasty are status ailments or elemental effects that can be caused by certain Consumables or Enemy Attacks. Status Effects can be used against all Enemies and Bosses, but can also be used against Players. This page covers all Status Effects in Wo Long: Fallen Dynasty.
There are a total of 44 different Status Effects, 32 Positive, which boosts or increase abilities; and 12 Negative, which in turn, decrease abilities or resistances.
Wo Long: Fallen Dynasty All Status Effects
Status Effects Gallery
Positive Effects

Encourage
Encourages target. Encouraged target will choose tactics according to their Five Phases characteristics

Lightning Enchantment
Apply Lightning Damage to your current melee weapon
Cured after getting hit by a Toxin attack

Flame Enchantment
Apply Flame damage to your current melee weapon
Cured after getting hit by an ice attack

Anti-static Needle (Status Effect)
Increases Lightning resistance

Heatproof Ice (Status Effect)
Increases Flame resistance

Oil of Awakening (Status Effect)
Increases Stone Resistance

Detox Jerky (Status Effect)
Increases Toxin Resistance

Anti-Freeze Soil (Status Effect)
Increases Ice Resistance

Qilin Resonation
Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery

Qinglong Resonation
Applies Lightning damage to your weapon. Increases Spirit gained from attacks and decreases HP damage taken

Baihu Resonation
Applies Toxin damage to your weapon. Increases ailment accumulation dealt and Spirit gained from attacks

Zhuque Resonation
Applies Flame damage to your weapon. Increases HP damage and ailment accumulation dealt

Yinglong Resonation
Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery

Fierce Resonation
Raises Morale Rank, reduces damage received from enemy attacks

Restoration Resonation
Raises Morale Rank, absorbs HP when dealing damage with attacks

Regeneration
Restores HP gradually

Absorption
Restores HP when an attack deals damage to an enemy
Cured after getting hit by a Toxin attack

Damage Reduction
Decreases the damage taken from enemy attacks

Damage Reduction (Toxin)
Decreases the damage taken from enemy attacks
Cured after getting hit by a Toxin attack

Guardian's Ward
Decreases the damage taken from enemy attacks. Also prevents flinching unless the enemy's attack is sufficiently powerful
Cured after getting hit by a Lightning attack

Barrier
Blocks a certain amount of damage. The amount of damage that can be blocked decreases over time
Cured after getting hit by a Lightning attack

Berserker's Might
Increases damage dealt to enemies, but also increases damage taken ffrom enemies
Cured after getting hit by an ice attack

Cleanse
Reduces all status effects accumulation from enemy attacks
Cured after getting hit by a Toxin attack

Spirit Fervor
Increases Spirit gain from attacking

Spirit Fervor (Toxin)
Increases Spirit gain from attacking
Cured after getting hit by a Toxin attack

Unstoppable Force
Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit
Cured after getting hit by a Toxin attack
Negative Effects

Overloaded
When your equipment weight exceeds 100%, you will become unable to deflect, and dodge, and Martial Arts Spirit consumption will greatly increase

Shock
A status effect inflicted when Lightning accumulation reaches a certain amount. Reduces Toxin Resistance and gradually decreases Spirit
Can be cured with a Metal Phase positive effect

Burns
A status effect inflicted when Flame accumulation reaches a certain amount. Reduces Ice Resistance and gradually decreases HP. Can be cured by performing a dodge in water.
Can be cured with a Water Phase positive effect

Heaviness
A status effect inflicted when Stone accumulation reaches a certain amount. Reduces Lightning Resistance and increases Spirit damage received. Also decreases the amount of Spirit gained from attacking or deflecting
Can be cured with a Wood Phase positive effect

Poison
A status effect inflicted when Toxin accumulation reaches a certain amount. Reduces Flame Resistance and gradually decreases HP and Spirit. Also prolongs the duration of any other negative effects
Can be cured with a Fire Phase positive effect

Chill
A status effect inflicted when Ice accumulation reaches a certain amount. Reduces Stone Resistance and increases automatic Spirit depletion during High Spirit. Also prevents automatic Spirit recovery during Low Spirit.
Can be cured with an Earth Phase positive effect

Damage Amplification
Increases the damage taken from enemy attacks
Can be cured with a Fire phase positive effect

Spirit Wither
Gradually decreases Spirit

Spirit Decay
Slows automatic Spirit recovery during Low Spirit
Can be cured with a Fire Phase positive effect

Slow
Decreases Movement Speed

Dazzled Vision
Punishes the victim's ability to focus. For players, this effect prevents them from locking onto enemies. For non-players, it reduces the homing capabilities of their attacks
Can be cured with an Earth Phase positive effects

Power Drop
Decreases the damage attacks deal to enemies
Can be cured with a Fire Phase positive effect
Status Effects Comparison Table
You can search by Status Effect. Just type into the search box what you are looking for.
Quick Search of All Status Effects
Name |
Type |
Effect |
---|---|---|
Encourage | Positive | Encourages target. Encouraged target will choose tactics according to their Five Phases characteristics. |
Lightning Enchantment | Positive | Apply Lightning Damage to your current melee weapon. Cured after getting hit by a Toxin attack |
Flame Enchantment | Positive | Apply Flame damage to your current melee weapon. Cured after getting hit by an ice attack. |
Anti-static Needle (Status Effect) | Positive | Increases Lightning resistance. |
Heatproof Ice (Status Effect) | Positive | Increases Flame resistance. |
Oil of Awakening (Status Effect) | Positive | Increases Stone resistance. |
Detox Jerky (Status Effect) | Positive | Increases Toxin Resistance. |
Anti-Freeze Soil (Status Effect) | Positive | Increases Ice Resistance |
Qilin Resonation | Positive | Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery. |
Qinglong Resonation | Positive | Applies Lightning damage to your weapon. Increases Spirit gained from attacks and decreases HP damage taken. |
Baihu Resonation | Positive | Applies Toxin damage to your weapon. Increases ailment accumulation dealt and Spirit gained from attacks. |
Zhuque Resonation | Positive | Applies Flame damage to your weapon. Increases HP damage and ailment accumulation dealt |
Yinglong Resonation | Positive | Applies Stone damage to your weapon. Decreases Hp damage taken and increases automatic Spirit recovery |
Fierce Resonation | Positive | Raises Morale Rank, reduces damage received from enemy attacks |
Restoration Resonation | Positive | Raises Morale Rank, absorbs HP when dealing damage with attacks |
Regeneration | Positive | Restores HP gradually |
Regeneration (Toxin) | Positive | Restores HP gradually. Cured after getting hit by a Toxin attack |
Absorption | Positive | Restores HP when an attack deals damage to an enemy. Cured after getting hit by a Toxin attack |
Damage Reduction | Positive | Decreases the damage taken from enemy attacks. |
Damage Reduction (Toxin) | Positive | Decreases the damage taken from enemy attacks. Cured after getting hit by a Toxin attack |
Guardian's Ward | Positive | Decreases the damage taken from enemy attacks. Also prevents flinching unless the enemy's attack is sufficiently powerful. Cured after getting hit by a Lightning attack |
Barrier | Positive | Blocks a certain amount of damage. The amount of damage that can be blocked decreases over time. Cured after getting hit by a Lightning attack |
Power Gain | Positive | Increases attack damage dealt to enemies. Cured after getting hit by a Toxin attack |
Power Gain (Ice) | Positive | Increases attack damage dealt to enemies. Cured after getting hit by an Ice attack. |
Berserker's Might | Positive | Increases damage dealt to enemies, but also increases damage taken from enemies. Cured after getting hit by an ice attack. |
Cleanse (Status Effect) | Positive | Reduces all status effects accumulation from enemy attacks. Cured after getting hit by a Toxin attack |
Spirit Fervor | Positive | Increases Spirit gain from attacking. |
Spirit Fervor (Toxin) | Positive | Increases Spirit gain from attacking. Cured after getting hit by a Toxin attack. |
Unstoppable Force | Positive | Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit. Cured after getting hit by a Toxin attack. |
Inner Breath | Positive | Increases Divine Beast Gauge accumulation. Cured after getting hit by a Toxin attack. |
Chivalrous Heart | Positive | Increases Morale Rank. |
Enhanced Morale | Positive | Increases Morale Rank. |
Overloaded | Negative | When your equipment weight exceeds 100%, you will become unable to deflect, and dodge, and Martial Arts Spirit consumption will greatly increase. |
Shock | Negative | A status effect inflicted when Lightning accumulation reaches a certain amount. Reduces Toxin Resistance and gradually decreases Spirit. Can be cured with a Metal Phase positive effect. |
Burns | Negative | A status effect inflicted when Flame accumulation reaches a certain amount. Reduces Ice Resistance and gradually decreases HP. Can be cured by performing a dodge in water. Can be cured with a Water Phase positive effect. |
Heaviness | Negative | A status effect inflicted when Stone accumulation reaches a certain amount. Reduces Lightning Resistance and increases Spirit damage received. Also decreases the amount of Spirit gained from attacking or deflecting. Can be cured with a Wood Phase positive effect. |
Poison | Negative | A status effect inflicted when Toxin accumulation reaches a certain amount. Reduces Flame Resistance and gradually decreases HP and Spirit. Also prolongs the duration of any other negative effects. Can be cured with a Fire Phase positive effect. |
Chill | Negative | A status effect inflicted when Ice accumulation reaches a certain amount. Reduces Stone Resistance and increases automatic Spirit depletion during High Spirit. Alos prevents automatic Spirit recovery during Low Spirit. Can be cured with an Earth Phase positive effect |
Damage Amplification | Negative | Increases the damage taken from enemy attacks. Can be cured with a Fire phase positive effect. |
Spirit Wither | Negative | Gradually decreases Spirit. |
Spirit Decay | Negative | Slows automatic Spirit recovery during Low Spirit. Can be cured with a Fire Phase positive effect. |
Slow | Negative | Decreases Movement Speed. |
Dazzled Vision | Negative | Punishes the victim's ability to focus. For players, this effect prevents them from locking onto enemies. For non-players, it reduces the homing capabilities of their attacks. Can be cured with an Earth Phase positive effects |
Power Drop | Negative | Decreases the damage attacks deal to enemies. Can be cured with a Fire Phase positive effect |
Anyone know what the chill effect "Also prevents automatic Spirit recovery during Long Spirit." means? So far it looks like the worst status ? Was hoping for a slow or some sort :/
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