Armor in Wo Long: Fallen Dynasty are pieces of defensive equipment that can be equipped by the player character to mitigate damage done by Enemies and Bosses in combat. Armor is divided into three main categories by their weight class: Light, Medium and Heavy. Lighter armor offers the least defense in exchange for more freedom of movement while heavier armor is bulkier and restricts movement while providing superior resistance. Within each weight class, Armor is further divided by the slots they are equipped in. Players can equip one piece of armor each for the Head, Body, Arms and Leg slots. Aside from defense, Armor can change a character's appearance and they can also have Special Effects much like Weapons and Accessories, which improve various parameters for the player.



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Rarity ♦ 



Armor by Type:



All Armor by Sets in Wo Long: Fallen Dynasty

Each piece of Armor in Wo Long: Fallen Dynasty belongs to an Armor Set. Pieces in the same set have the same aesthetic styling, weight class and share a common naming template. Sets are typically comprised of four pieces, one for each armor slot but some sets may have less.


Light Armor Sets
Medium Armor Sets
Heavy Armor Sets


Wo Long: Fallen Dynasty Armor Mechanics Overview

Main Armor Properties

Each Weapon in Wo Long: Fallen Dynasty has several properties that make them more or less effective in varying combat situations:

  • Defense - The primary defensive stat that affects how much HP a player loses when hit by an attack.
  • Physical Resistance - A percentage value that mitigates damage received from enemy physical attacks.
  • Spirit Defense - Affects how much Spirit a player loses when hit by an attack.

Armor Rarity

As with all Items and Equipment in Wo Long: Fallen Dynasty, Armor comes with varying Rarity, a stat denoted by a Star Rating as follows:

- Common
✮✮ - Rare
✮✮✮ - Epic
✮✮✮✮ - Legendary
✮✮✮✮✮ - Mythic

In general, the higher a weapon's Rarity, the better it is. Rarer Armor tend to have more Special Effects with higher values. Rarity will typically not affect an Armor piece's main parameters, only the amount of Special Effects it can have.

*Note that actual in-game Rarity rankings do not have the common, rare, epic or legendary denotations and these are simply terms commonly used in other titles

Armor Upgrade Levels

Aside from Rarity, Armor can have Upgrade Levels which improve their parameters. Upgrade Levels improve an Armor piece's Defense stat. For example, a Lieutenant-General Helmet +1 will have 22 Defense compared to the 16 Defense found on a standard Lieutenant-General Helmet. The defense stat is the only stat affected by this process.



Armor Elemental Resistances

The Resistance section of an Armor piece's info screen shows a radar chart denoting its Elemental Defense.

armor resistance bonuses 01 equipment mechanics wo long wiki guide

Resistance is a simple measure of an Armor piece's defense against elemenal damage based on the Five Phases of Wood, Fire, Earth, Metal and Water. The higher the resistance to a particular element, the less damage you will receive from attacks of that nature. Higher resistance also decreases the rate at which status effects of a particular element accumulate on you, for attacks that inflict such status effects. For example, a very high Wood Resistance will greatly reduce the rate at which the Shock status effect accumulates on you.


Armor Special Effects

Each piece of Armor comes with varying Special Effects to further add to their functionality. These are passive bonuses that modify various Stats or add more functionality to your moves and attacks such as reducing Spirit consumption for counterattacks or improving the damage of Ranged Weapons.

armor special effects 01 equipment mechanics wo long wiki guide

An Armor piece's Rarity determines the number of effects it can have, with the rarest Armor having more effects at once compared to more common armor. All effects are randomized for looted Armor.


Armor Weight Classes, Equipment Weight and Encumbrance

Each piece of Armor is classified under one of three weight classes and each class is denoted with an icon: light armor icon wo long wiki guide Light Armormedium armor icon wo long wiki guide Medium Armor and heavy armor icon wo long wiki guide Heavy Armor.  This also corresponds to the actual Weight stat of each Armor piece.

Each Armor piece is assigned a Weight, with Light Armor weighing less but providing the least defense and Heavy Armor providing the most defense while weighing a lot more. Weight ties into your Max Equipment Weight which is the limit for how heavy your equipped Armor can be. Your Max Equipment Weight stat can be improved by investing points into Earth Virtue. The cumulative total Weight of your currently equipped Armor in each slot is calculated against your Max Equipment Weight as the Proportion stat. The heavier your equipment is, the higher the percentage of your Proportion stat which can negatively affect your maneuverability and Spirit Consumption.


Low Encumbrance

≤ 29.9% Max Weight
  • Spirit Consumption is at its normal, listed rate for Dodge/Deflect, Long Dodge, Spirit Attacks and Martial Arts.
  • Dodge/Deflect is quick and responsive.
  • Long Dodge is a nimble acrobatic leap that covers a great distance with many invincibility frames. Additional presses of the Dodge button along with directional input will allow you to perform this acrobatic leap an infinite number of times at no additional cost to Spirit. However, Spirit will not recover until you stop dodging.

Moderate Encumbrance

30.0% - 69.9% Max Weight
  • Spirit Consumption is increased by 1.25x for Dodge/Deflect, Long Dodge, Spirit Attacks, and Martial Arts.
  • Dodge/Deflect is quick, very slightly less responsive than Low Encumbrance state.
  • Long Dodge remains a nimble acrobatic leap that travels a slightly shorter distance. A third press of the Dodge button will allow you to follow up with a roll to further increase distance. This roll does not cost any additional Spirit but can only be performed once before resetting back to the Spirit-consuming acrobatic leap starter.

High Encumbrance

70.0% - 99.9% Max Weight
  • Spirit Consumption is increased by 1.5x for Dodge/Deflect, Long Dodge, Spirit Attacks and Martial Arts.
  • Dodge/Deflect timing is slightly slower.
  • Long Dodge becomes a slow, cumbersome roll which covers only a short distance, has less iframes and takes longer to recover from, preventing you from quickly following up with attacks. This roll can be followed up with additional rolls but each will cost a hefty amount of Spirit with a brief delay per execution. 

When Overloaded when your equipment weight exceeds 100%, you will become unable to deflect, and dodge and Martial Arts Spirit consumption will greatly increase.

To summarize, in addition to slower, more expensive dodges, your Spirit consumption for Spirit Attacks and Martial Arts skills also increases the higher your encumbrance rate is. For example, the Glaive's Flying Dragon Martial Arts skill consumes 400 Spirit at the Low Encumbrance state, 500 Spirit at Moderate Encumbrance, and a whopping 600 Spirit at High Encumbrance.

While maintaining a Low or Moderate Encumbrance rate is ideal for most situations for the most agility, it is completely viable to play with a Heavy Encumbrance build centered around higher defense versus increased mobility. It is worth noting that for Martial Arts skills that have quick traversal components for closing the distance between you and your target or disengaging from opponents, the movement portion is not affected by your encumbrance state so you can still use these for nimble maneuverability even in the Heavy state.

Lastly, the Spirit Consumption rate for Wizardry Spells are not affected by Encumbrance state and some of these also have traversal components which can complement a Heavy build very well.


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