Armor in Wo Long: Fallen Dynasty are pieces of defensive equipment that can be equipped by the player character to mitigate damage done by Enemies and Bosses in combat. Armor is divided into three main categories by their weight class: Light, Medium and Heavy. Lighter armor offers the least defense in exchange for more freedom of movement while heavier armor is bulkier and restricts movement while providing superior resistance. Within each weight class, Armor is further divided by the slots they are equipped in. Players can equip one piece of armor each for the Head, Body, Arms and Leg slots. Aside from defense, Armor can change a character's appearance and they can also have Special Effects much like Weapons and Accessories, which improve various parameters for the player.
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Armor by Type:
All Armor by Sets in Wo Long: Fallen Dynasty
Each piece of Armor in Wo Long: Fallen Dynasty belongs to an Armor Set. Pieces in the same set have the same aesthetic styling, weight class and share a common naming template. Sets are typically comprised of four pieces, one for each armor slot but some sets may have less.
Light Armor Sets
Light Armor Sets List
- Assassin Set
- Dong Zhuo Soldier Set
- Dragon Strategist Set
- Entertainer Set
- Evil Taoist Set
- Fierce Zhang Fei Set
- General of Man Set
- Han Soldier Set
- Heishan Bandit Set
- Libationer Guo Set
- Nameless Warrior Set
- Prefect Xun Set
- Shanyue Soldier Set
- Stalwart Tiger Servant Set
- Taishan Bandit Set
- Tianzhu Hermit Set
- Tyrant Overlord Set
- Warlock Set
- White Horse Servant Cavalry Set
- Yellow Turban Bandit Set
- Yellow Turban Soldier Set
- Young Conqueror Set

White Horse Servant Cavalry Set
No Set Bonus

Nameless Warrior Set
No Set Bonus

Yellow Turban Bandit Set
No Set Bonus

Dragon Strategist Set
No Set Bonus
Medium Armor Sets

Giant Wrestler Set
No Set Bonus

Heishan Champion Set
No Set Bonus

Taishan Champion Set
No Set Bonus

Valorous Vanguard Set
A Second Coming Normal Attacks
Heavy Armor Sets

Dong Zhuo Officer Set
No Set Bonus

Lieutenant-General Set
No Set Bonus

White Horse General Set
No Set Bonus

Yellow Turban Commander Set
No Set Bonus
Wo Long: Fallen Dynasty Armor Mechanics Overview
Main Armor Properties
Each Weapon in Wo Long: Fallen Dynasty has several properties that make them more or less effective in varying combat situations:
- Defense - The primary defensive stat that affects how much HP a player loses when hit by an attack.
- Physical Resistance - A percentage value that mitigates damage received from enemy physical attacks.
- Spirit Defense - Affects how much Spirit a player loses when hit by an attack.
Armor Rarity
As with all Items and Equipment in Wo Long: Fallen Dynasty, Armor comes with varying Rarity, a stat denoted by a Star Rating as follows:
✮ - Common
✮✮ - Rare
✮✮✮ - Epic
✮✮✮✮ - Legendary
✮✮✮✮✮ - Mythic
In general, the higher a weapon's Rarity, the better it is. Rarer Armor tend to have more Special Effects with higher values. Rarity will typically not affect an Armor piece's main parameters, only the amount of Special Effects it can have.
*Note that actual in-game Rarity rankings do not have the common, rare, epic or legendary denotations and these are simply terms commonly used in other titles
Armor Upgrade Levels
Aside from Rarity, Armor can have Upgrade Levels which improve their parameters. Upgrade Levels improve an Armor piece's Defense stat. For example, a Lieutenant-General Helmet +1 will have 22 Defense compared to the 16 Defense found on a standard Lieutenant-General Helmet. The defense stat is the only stat affected by this process.
Armor Elemental Resistances
The Resistance section of an Armor piece's info screen shows a radar chart denoting its Elemental Defense.
Resistance is a simple measure of an Armor piece's defense against elemenal damage based on the Five Phases of Wood, Fire, Earth, Metal and Water. The higher the resistance to a particular element, the less damage you will receive from attacks of that nature. Higher resistance also decreases the rate at which status effects of a particular element accumulate on you, for attacks that inflict such status effects. For example, a very high Wood Resistance will greatly reduce the rate at which the Shock status effect accumulates on you.
Armor Special Effects
Each piece of Armor comes with varying Special Effects to further add to their functionality. These are passive bonuses that modify various Stats or add more functionality to your moves and attacks such as reducing Spirit consumption for counterattacks or improving the damage of Ranged Weapons.
An Armor piece's Rarity determines the number of effects it can have, with the rarest Armor having more effects at once compared to more common armor. All effects are randomized for looted Armor.
Armor Weight Classes, Equipment Weight and Encumbrance
Each piece of Armor is classified under one of three weight classes and each class is denoted with an icon: Light Armor,
Medium Armor and
Heavy Armor. This also corresponds to the actual Weight stat of each Armor piece.
Each Armor piece is assigned a Weight, with Light Armor weighing less but providing the least defense and Heavy Armor providing the most defense while weighing a lot more. Weight ties into your Max Equipment Weight which is the limit for how heavy your equipped Armor can be. Your Max Equipment Weight stat can be improved by investing points into Earth Virtue. The cumulative total Weight of your currently equipped Armor in each slot is calculated against your Max Equipment Weight as the Proportion stat. The heavier your equipment is, the higher the percentage of your Proportion stat which can negatively affect your maneuverability and Spirit Consumption.
When Overloaded when your equipment weight exceeds 100%, you will become unable to deflect, and dodge and Martial Arts Spirit consumption will greatly increase.
To summarize, in addition to slower, more expensive dodges, your Spirit consumption for Spirit Attacks and Martial Arts skills also increases the higher your encumbrance rate is. For example, the Glaive's Flying Dragon Martial Arts skill consumes 400 Spirit at the Low Encumbrance state, 500 Spirit at Moderate Encumbrance, and a whopping 600 Spirit at High Encumbrance.
While maintaining a Low or Moderate Encumbrance rate is ideal for most situations for the most agility, it is completely viable to play with a Heavy Encumbrance build centered around higher defense versus increased mobility. It is worth noting that for Martial Arts skills that have quick traversal components for closing the distance between you and your target or disengaging from opponents, the movement portion is not affected by your encumbrance state so you can still use these for nimble maneuverability even in the Heavy state.
Lastly, the Spirit Consumption rate for Wizardry Spells are not affected by Encumbrance state and some of these also have traversal components which can complement a Heavy build very well.
- Anonymous
Do any of these sets vary in appearance between male and female characters?
- Anonymous
- Anonymous
where is the war maiden set
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