Patch Notes for Wo Long: Fallen Dynasty provides information on updates, fixes and improvements that are implemented into Wo Long: Fallen Dynasty by the game's developer, Team Ninja. These patches are free and delivered online via Playstation Network, Xbox Live or Steam, and often address balance, performance and localization issues. Patch Notes for Wo Long: Fallen Dynasty will be added to this page once the information is available.

 

Wo Long: Fallen Dynasty Patch Notes

Patch Notes Quick Navigate
Patch 1.03Patch 1.04Patch 1.05Patch 1.06Patch 1.07 ♦  Patch 1.08 ♦ Patch 1.09Patch 1.10Patch 1.11

 

1.11 Patch

  • Release Date: July 5, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Note Features

All Platforms

Major Bug Fixes

  • Fixed a bug that would sometimes cause the game to crash when left idle in the “travel” screen under certain condition.
  • Fixed a bug that would prevent the player to advance in the game, if “Baishe” is defeated in “Fall of the Corrupted Eunuch” after a recruited guest player had retreated from battle.
  • Fixed a bug that caused items to duplicate on “Battle Set” menu.
    • A patch to support players with duplicated items that cannot be disposed is currently under development.
  • Fixed a bug that would prevent players from switching wizardry skills correctly if “Type C”, “Type D” or “Type E” is selected in “Control Setting”.
  • Fixed a bug in which Dian Wei's armor and Xu Chu's armor were swapped with one another in the Reinforcements menu.
  • Fixed a bug in which player character’s head would not show correctly if “Loyal Drunk Headband” or “Crimson Night Headpiece” is equipped in a certain way.
  • Fixed other minor bugs

PlayStation®4 Versions

Major Bug Fixes

  • Fixed a bug that would sometimes cause the game to crash upon entering “The Valley of Crying Wraiths”.

Steam®/Microsoft Store Versions

Major Bug Fixes

  • Fixed a bug that would sometimes cause the game to crash upon returning to the game under following combination of graphic settings.
    • Resolution Scaling: AMD FSR2
    • Screen Resolution: 3840×2160
    • HDR: Enabled

 

1.10 Patch

  • Release Date: June 29, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Note Features

All Platforms

DLC: Battle of Zhongyuan

  • The following contents will be unlocked by purchasing the DLC “Battle of Zhongyuan” or the “Wo Long: Fallen Dynasty Season Pass.”
Added the new story "Battle of Zongyuan"
  • NOTE: Players must first complete the main battlefield “Tyrant's Final Banquet” in the main game to play “Battle of Zhongyuan.”
Added Cestuses as a new weapon category
  • These weapons will be available from the beginning of the game.
  • After the DLC is applied, players may claim a cestus for free via Deliveries in the Battle Flag menu.
  • Cestuses will be added to reward and dropped item lotteries.
Added the higher difficulty mode “Path of the Soaring Dragon.”
  • Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Rising Dragon.”
  • In “Path of the Soaring Dragon,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels and Morale Ranks will have been increased.
Added new demons and enemies
  • Added a new Divine Beast.
  • Added new weapons, armor, and accessories.
  • Added set bonuses exclusive to equipment obtainable in “Path of the Rising Dragon.”
  • Added new accolade rewards.
  • Added new trophies and achievements.
  • Added new titles and records.

Free Updates

Added “NARAKA: BLADEPOINT” collaboration equipment sets “Loyal Drunk” and “Crimson Night.”
  • After applying the update, these items can be claimed via Deliveries in the Battle Flag menu.
  • After these items have been claimed via Deliveries, they may be obtained as possible drop rewards from enemies.
  • The appearance and name of these items will change depending on the figure type selected in Character Creation.
Made it possible to set 8 Wizardry Spells
  • This can be done via Set Wizardry Spells.
  • Please refer to “Wizardry Spells” under Tutorial for instructions on how to switch Spells in-game.
Added 10 new Wizardry Spells
  • Players can use these new spells by obtaining the item Hidden Tomes.
  • These tomes can be obtained as possible drops after defeating bosses on the Path of the Rising Dragon and beyond.
Added the feature “Store Genuine Qi.”
  • Players will be able to use this feature by accessing the Level Up menu upon reaching the maximum level.
  • This allows players to store Genuine Qi so that it will not be lost upon their death.
Added the consumable item Handheld Gong
  • This item may be obtained as possible drop rewards from some enemies.
Added a new Martial Arts technique Turning Clouds, which can be used with Straight Sabres, Swords, and Curbed Sabres
  • This technique will be randomly assigned upon acquiring an applicable weapon.
Added new special effects
  • These special effects will be randomly assigned to equipment in the same way as existing special effects.
Other Free Updates
  • Made changes so that equipment upgrade levels and rarities will now be displayed on the screen when rewards are acquired.
  • Made changes so that Undistributed Virtues will be displayed in the Level Up menu.
  • Added a function to display a list of currently owned Jewelry Essence on the Embedment screen in the Blacksmith menu or in the Inventory menu.
  • Added a function to compare a piece of equipment with another in the Inventory menu.
  • Made changes so that the remaining and maximum number of uses of the Dragon’s Cure Pot will be displayed in the Inventory menu.
  • Made it possible to filter the items within the storehouse from the Blacksmith menu.
  • Added a function to preview the appearance of the item before applying the decoration.
  • Made changes so that players can set or remove Favorites and Lock on an item with a single button in the Inventory and Blacksmith menus.
    • This is also possible in the Equipment menu.
    • Favorites and Lock can be set or removed separately in the Inventory and Blacksmith menus by pressing the Confirm.
  • Made changes so that the tutorial videos for Martial Arts are accessible in the Equipment and Inventory menus will switch automatically.
  • Made it possible for players to browse the upgrade levels and rarities of their companions’ equipment via Companion Details in the Co-op menu.
  • Added the new filters Bleach Bypass and Glitch to the Photograph menu.
  • Made it possible for players to check equipment upgrade levels, rarities, and special effects via Battle Sets in the Battle Preparation menu.
  • Added Display Identification above Enemy Player's Head as an option in the Online Settings within the Settings menu.
  • Made it possible to pause and resume scrolling texts in the Documents menu.
  • Applied font color to highlight segments of the text that explains effects and uses of items in the item descriptions.

Adjustments

  • Made changes so that Morale Rank is no longer an activation requirement for Wizardry Spells, but instead acts as a condition that changes the resulting actions of the spell.
    • Wizardry Spells can now be casted regardless of Morale Rank.
    • For Morale Ranks below the level listed for each spell, the following actions occur:
    • Spirit consumption is increased.
    • If the spell would apply a positive effect, it will also incur a negative effect that slows down automatic Spirit recovery while the user is in Low Spirit.
  • Shortened the startup sequence of deflecting counterattacks when using glaives, spears, staffs, dual swords, dual sabres, or dual halberds.
  • Increased the range from which players can perform Fatal Strikes while remaining unnoticed by Changgui.
  • Made changes so that pieces of 5★ equipment obtained as a reward for the number of battlefields conquered will have a random chance to be bestowed with one of the Grace set bonuses.
  • Made adjustments so that equipment obtained from the accolade reward Chests of Equipment will have a random chance to be bestowed with one of the Grace set bonuses.
  • Made downward adjustments to the probability of receiving a Grace set bonus for dropped equipment.
  • Made changes so that the following special effects will be activated just after the player’s Fatal Strike sequence has ended:
    • Regeneration (upon Fatal Strike)
    • Power Gain (upon Fatal Strike)
    • Damage Reduction (upon Fatal Strike)
    • Spirit Fervor (upon Fatal Strike)
  • Made changes so that at times when players are unable to control their characters during missions, processing of all status effects would stop.
  • Made changes so that the camera angle adjusts to match the character’s height when they are hit.
  • Made changes so that players no longer lose Genuine Qi if they die due to damage not directly inflicted by an attack, such as from status effects, falling, or stage gimmicks.
  • Made it impossible to use the item Willow Branch while jumping.
  • Made improvements to action synchronization during multiplayer sessions.
  • Changed the name of the adjustment field for the Black and White filter in the Photograph menu to Contrast.
  • Made adjustments to the camera movement in the Photograph menu.
  • Changed the sort order in the Reinforcements menu.
  • Changed the confirmation message displayed when exiting the Battle Flag Customization and Character Creation menus.
  • Made changes to the name of the Martial Arts technique Dead Foliage (formerly Falling Leaf in English) in some languages.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug causing the sky to flicker for a moment when the player rested at Battle Flags in some stages.
  • Fixed a bug that prevented players from scaling over certain objects in the main battlefield “Centuries of Glory Burned Away” after the game was restarted under certain conditions.
  • Fixed a bug that caused unnecessary enemy alert sound effects to play under certain conditions in the main battlefield “Centuries of Glory Burned Away.”
  • Fixed a bug that caused reward item rarities to be lower than they should be in the main battlefield “Village of Calamity” in "Path of the Rising Dragon."
  • Fixed a bug in the main battlefield “The Way of the Warrior” in “Path of the Rising Dragon” that prevented players from acquiring Dragon Vein Crystals even if those crystals had not yet been acquired.
  • Fixed a bug in the sub battlefield “Escape from the Capital” in which the follower settings for enemies along the player’s path were incorrect.
  • Fixed a bug in the sub battlefield “Fate of the Entertainer” in which leaders would not yield appropriate levels of drop rewards after they were defeated.
  • Fixed a bug in the sub battlefield “The Request of Goddess Luo” in which destroyed terracotta soldiers would respawn after the player interacted with a Battle Flag.
  • Fixed a bug that caused incorrect actions to be performed despite players pressing the input for Summon Divine Beast/Divine Beast Resolution after successfully deflecting against an enemy’s Critical Blow.
  • Fixed a bug in which the player’s Martial Arts technique Looming Cloud would not aim toward the enemy when activated.
  • Fixed a bug that would cause some bosses who were in Spirit Disruption to immediately recover and return to their normal state.
  • Fixed a bug in which the correct elemental affinity was not set for Bo Cai.
  • Fixed a bug in which the boss Zhang Liao would perform Critical Blows without consuming Spirit.
  • Fixed a bug in which unintended Spirit damage would be inflicted when the boss Zhang Liao’s Critical Blows were deflected.
  • Fixed a bug in which the boss Demonized Liu Bei would perform Critical Blows without consuming Spirit.
  • Fixed a bug in which the boss Hua Xiong would perform Critical Blows without consuming Spirit.
  • Fixed a bug in which the player’s Morale Rank would not fall even when they were hit by Hong Jing’s Critical Blow.
  • Fixed a bug occurring when the player used the Wizardry Spell Poison Bubbles, in which the effects of Unseeable Form would be activated.
  • Fixed a bug that would sometimes cause the player to remain semi-transparent after the effects of Unseeable Form should have worn off.
  • Fixed a bug that occurred when using dual weapons to perform a Fatal Strike against an enemy on the edge of a cliff, in which the action sequence of the attack would cause the player to fall to their death.
  • Fixed a bug in which elemental damage was not reduced when guarding immediately after deflecting.
  • Fixed a bug preventing certain sounds from playing in THEATER.
  • Fixed a bug preventing icons from being displayed during loading in THEATER.
  • Fixed a bug in which the amount of HP recovered as a result of the special effect HP Restoration from Melee Attack Damage did not appropriately correspond to the amount of damage inflicted.
  • Fixed a bug that would prevent some cutscenes from appearing on the list in the THEATER menu after downloading cross save management data.
  • Fixed a bug that occurred when selecting saved data displayed in cross save management uploads/downloads, in which incorrect saved data would be selected instead under certain conditions.
  • Fixed a bug that prevented icons indicating newly obtained items from being displayed under certain conditions in the Equipment and Inventory menus.
  • Fixed a bug in which enemies’ Spirit gauge during Spirit Disruption would sometimes be displayed incorrectly during online multiplayer sessions.
  • Fixed a bug that applied the Ink Painting filter to the screen when exiting the Photograph menu under certain conditions.
  • Fixed a bug occurring after dropping an item from the Inventory menu, in which players would sometimes become unable to close the menu and progress.
  • Fixed a bug in which the enemy’s detection meter would sometimes not be displayed under certain conditions.
  • Fixed a bug in which enemies would sometimes not respawn in their set positions after players interacted with a Battle Flag.
  • Fixed a bug that caused death and mission failure after completing the mission, if the player falls from a cliff, etc., and then gets hit by an enemy.
  • Fixed a bug that would sometimes cause the game to crash after companions retreated from battle.
  • Fixed a bug that caused the aimpoint to go out of the camera frame if the player moved the aimpoint while zooming and aiming a throwing weapon.
  • Fixed a bug in which performing the Divine Beast Resonation for Baihu would occasionally activate Summon Divine Beast instead.
  • Fixed a glitch in which an enemy’s dead body would get stuck in midair if they had died by falling from higher ground.
  • Fixed a bug in which moving the mouse during tutorial videos would cause the game camera to move.
  • Fixed a bug that would sometimes cause NPCs’ eyes to glow red after the player lowered their Morale Rank limit by utilizing Inner Discipline at a Battle Flag during a mission.
  • Fixed a bug that would occasionally cause characters’ positions to shift significantly after the player changed weapons in the Equipment menu.
  • Fixed a bug that would sometimes prevent companions from participating in boss battles.
  • Fixed a bug that would inflict the opponent with the hit effects of Molten Calamity Thorn even when the user did not successfully land the attack.
  • Fixed a bug in which equipping a weapon enchanted with elemental effects and then performing an Aerial skill would manifest the hit effects of that particular element upon stomping on an enemy.
  • Fixed a bug that would sometimes occur after using the item Genuine Qi Crystal, in which the interface displayed an incorrect amount of Genuine Qi obtained instead of what was actually obtained.
  • Fixed a bug that would sometimes allow nearby enemies to attack while the player was interacting with Battle Flags in the main battlefield “Decisive Battle of Guandu.”
  • Fixed a bug which made it possible for the player to impractically encourage a companion who is about to retreat from battle after they had been defeated and failed to receive aid.
  • Fixed a bug in which enemies would sometimes not react to the player if they retained their Battle Flag progress and started a sub mission that had already been completed once.
  • Fixed a bug that reset Inner Discipline settings if the player had enabled Inner Discipline during a mission, returned to the title screen without interacting with a Battle Flag, and then returned to the same mission from CONTINUE.
  • Fixed a bug allowing players in Recruit and Co-op sessions to obtain Titles that included the condition “Recruit and co-op not permitted.”
  • Fixed a bug causing the camera to focus on the forehead when the Cheek Bulge or Cheek Position options were selected in Character Creation.
  • Fixed a bug that would sometimes cause the Face Shape settings in Character Creation to be displayed incorrectly when decorations were applied on equipments.
  • Fixed a bug that would include the hashtag #Wolong_Code even when sharing screenshots unrelated to Character Creation Codes.
  • Fixed a bug occurring when using Martial Arts that continuously consume Spirit while players hold the input, in which the Spirit consumption speed differed depending on the player’s selected frame rate.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4/Xbox Series X|S/Xbox One Versions

Major Bug Fixes

  • Reduced rendering time.

Steam®/Microsoft Store Versions

Major Bug Fixes

  • Fixed a bug that would sometimes prevent the game from launching when using certain driver versions for NVIDIA GPUs.
  • Fixed a bug that would sometimes cause shadows to flicker in stages when certain resolutions and graphics settings were selected.
  • Fixed a bug that would sometimes cause reflections on the water’s surface to flicker when DLSS was enabled.
  • Fixed a bug that prevented some mouse operations from working properly in the Control Settings section of the Settings menu.
  • Fixed a bug that would prevent some of Zhang Bao’s Critical Blows from hitting the player when the game was running at 120FPS.
  • Fixed a bug that would sometimes cause the game to crash when defeating Dong Zhuo while the player is inflicted with Poison.

 

1.09 Patch

  • Release Date: June 6, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Note Features

All Platforms

Major Bug Fixes

  • Fixed a bug in the main battlefield “Decisive Battle of Guandu” in which obstacles that are able to be destroyed by the Thunder Catapult would not break.
  • Fixed a bug in which Lu Bu would sometimes not appear in the sub battlefield “Crouching Dragons’ Battle Royale” during multiplayer sessions.

Steam®/Microsoft Store Versions

Major Bug Fixes

  • Fixed a bug that would sometimes prevent the game from launching when using certain driver versions for the GeForce GTX 1660 SUPER graphics card.

 

1.08 Patch

  • Release Date: May 26, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Notes Features

All Platforms

Additional Features

  • Added the new sub battlefield “Crouching Dragons’ Battle Royale."
  • Made changes so that the recommended level for the battlefield is displayed when showing search results for Respond (Recruit sessions), Invade, and Co-op.
  • Made changes so that players can visit the Blacksmith upon choosing Select Another Battlefield after clearing a battlefield during Co-op.
  • Added the function Swap Martial Arts.
  • Made changes so that players can compare set bonuses and check their status via the Equipment menu.
  • Made adjustments so that when players change their Five Virtues values in the Reset Parameters menu, they can do so more quickly by holding down the button.
  • Made changes so that when players use the items Dragon Vein Crystal and Dragon Vein Essence, the values before and after the change will be displayed.
  • Improved issues that would sometimes cause matching to take more time than necessary during online searches.

Major Bug Fixes

  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug in the main battlefield “The Demon Fort of the Yellow Heaven” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.
  • Fixed a bug in the main battlefield “Centuries of Glory Burned Away” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.
  • Fixed a bug in the main battlefield “Tyrant's Final Banquet” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.
  • Fixed a bug in the sub battlefield “The Yellow Heaven Burns” in which the leaders would not yield appropriate levels of drop rewards after they were defeated.
  • Fixed a bug that allowed players to go outside the bounds of the current stage when they performed certain Martial Arts techniques followed by an Aerial Skill.
  • Fixed a bug which allowed players to use Wizardry Spells they had not yet learned under certain conditions.
  • Fixed a bug in which the statistics for Equipment Upgraded under Battle Records would not count upgraded equipment with the special effect Inheritance.
  • Fixed a bug that would sometimes make it impossible to obtain the trophy/achievement “Dogged Justice.”
  • Fixed other minor bugs.

PC (Steam/Microsoft Store)

Additional Features

  • Added the graphics settings AMD FSR 2, XeSS, and DLSS.
  • Added a settings option allowing players to select the sensitivity for the Switch Locked-on Target function when using a mouse for controls.

Major Bug Fixes

  • Fixed a bug that would sometimes make the game inoperable while displaying the confirmation message after changing Key Config settings via Control Settings.

Steam Deck

  • Changed the font size, screen resolution, and display mode for initial startup.
  • Made changes so that the correct button captions are now displayed.
  • Made changes so that the on-screen keyboard can now be displayed on all screens.

 

1.07 Patch

  • Release Date: April 28, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Notes Features

All Platforms

Additional Features

  • Added a function allowing players to carry over their Battle Flag and Marking Flag progress when returning to a previously completed battlefield.
  • Added diagrams to the Learn Wizardry Spells screen, Set Wizardry Spells screen, and “Five Phases Affinities” under Tutorial allowing players to better understand the affinity between each of the Five Phases.
  • Added functions to the Online Lobby, Recruit, and Recruit Allies screens allowing players to part ways with companions.
  • Added Five Virtues to the Tutorial screen in the Documents menu.

Adjustments (Deflect)

  • Deflect:  Made adjustments so that upon successful deflection, the amount by which the lower limit of the enemy’s Spirit Gauge shrinks will be increased, while the direct Spirit damage inflicted on the enemy will be reduced.

Adjustments (Weapon Categories)

  • All Weapon Categories: Optimized the timing at which players can activate deflect to cancel the recovery sequence after attacks, Increased the Spirit damage dealt with Spirit attacks, Decreased the boost in Spirit attack power when Spirit is high.
  • Straight Sabre: Improved the turnaround between normal dash attacks.
  • Curved Sabre: Improved the turnaround between normal dash attacks.
  • Sword: Improved the turnaround between normal dash attacks, Shortened the startup sequence of normal attacks.
  • Glaive: Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack.
  • Halberd: Increased the movement distance of the first swing of normal attacks, Shortened the recovery sequences between normal attack combos, Increased the movement distance of the follow-up Spirit attack after a normal attack, and optimized the hitbox.
  • Spear: Increased the movement distance of the first swing of normal attacks.
  • Slashing Spear: Shortened the recovery sequences between normal attack combos.
  • Staff: Shortened the recovery sequence after normal dash attacks.
  • Dual Halberds: Shortened the recovery sequences between normal attack combos.

Adjustments (Martial Arts)

  • All Martial Arts: Increased Spirit damage dealt (except Thunderous Impact and Tigertail Lash).
  • Lightspeed Gust: Shortened the startup sequence, Increased the speed and range of the thrust, Reduced the openings in defense after attacks.
  • Meteoric Strike: Improved the turnaround between attacks.
  • Dawning Sky: Made adjustments so it is possible to perform an Aerial Skill after jumping.
  • Starlight Blade: Shortened the time it takes to build up energy, Shortened the startup sequence.
  • Cosmic Syzygy: Shortened the startup sequence, Increased the speed of the thrust, Increased the speed of the backward leap upon successful hits, Added sound effects to signify the timing for additional input, Added a visual effect for successful attacks, Reduced the openings in defense after attacks.
  • Gouging Star: Adjusted the hitbox, Adjusted hit stop.
  • Whirlwind Advance: Increased the movement distance of the first swing.
  • Violent Sandstorm: Shortened the startup sequence, Adjusted the speed of consecutive attacks.
  • Ill Wind: Reduced the openings in defense after attacks.
  • Thunderous Impact: Adjusted hit stop, Decreased Spirit damage dealt.
  • Shimmering Sun: Shortened the startup sequence.
  • Looming Cloud: Increased movement distance during secondary action, Adjusted pushback.
  • Mongrel’s Rampart: Added an active hitbox accompanying the thrust, Reduced the openings in defense after attacks.
  • Prancing Dragon: Shortened the startup sequence, Adjusted the timing of the transition to the secondary action, Increased the swing speed of the weapon, Reduced the openings in defense after attacks.
  • Dragon Flash: Adjusted hit stop.
  • Python Turnover: Adjusted pushback, Adjusted the hitbox.
  • Panther’s Grit: Adjusted pushback.
  • Emerging Dragon: Shortened the startup sequence, Increased movement distance upon successful attack, Made changes so that the enemy is thrown down by a successful attack, Added a visual effect for successful attacks.
  • Tigertail Lash: Shortened the startup sequence, Shortened the distance of the backstep at the beginning, Increased the distance of the subsequent forward movement, Decreased Spirit damage dealt.
  • Fanning Peacock: Adjusted the hit intervals.
  • Falcon Strike: Shortened the startup sequence.
  • Stag Hunter: Added an active hitbox accompanying the swinging movement., Shortened the startup/recovery before swinging down.
  • Soaring Phoenix: Made it possible to launch a secondary attack in midair after the first attack hits.
  • Feasting Ursine: Shortened the startup sequence.
  • Nightbird Spin: Adjusted pushback, Adjusted the hitbox, Removed damaging capabilities upon retrieving the weapon.
  • Horn Strike: Shortened the startup sequence, Made changes so that the enemy is thrown back when hit with the upward swing, Made adjustments so it is possible to perform an Aerial Skill after jumping.
  • Plummeting Ape: Reduced the openings in defense after attacks.
  • Serpent’s Torment: Shortened the startup sequence, Increased the movement distance at the beginning, Reduced the openings in defense after attacks.
  • Marching Dragon: Shortened the startup sequence, Adjusted the speed of flurry attacks, Shortened the recovery sequence while transitioning to the finishing blow.
  • Parting Grass: Shortened the startup sequence, Reduced the openings in defense after attacks.
  • Heaven Divide: Made changes so that players withstand enemy attacks (excluding Critical Blows) while their Qi veins are active.
  • Mountain Strike: Reduced the openings in defense after attacks.
  • Rising Tides: Shortened the startup sequence, Increased the rotation speed, Adjusted the timing of the transition to the finishing blow, Made changes so that the enemy is thrown down in the final stage of the attack.
  • Mountain Buster: Shortened the startup sequence, Adjusted the speed of flurry attacks, Expanded the area of effect of the final shock wave.
  • Undercurrent Sprint: Adjusted pushback, Shortened the recovery sequence while transitioning to strike, Reduced the openings in defense after attacks.
  • Rock Crash: Adjusted the hitbox while falling.
  • Boulder Glide: Changed the shock waves into Stone damage.
  • Sea Split: Shortened the time it takes to build up energy, Adjusted the intervals between stages of building up energy, Shortened the recovery sequence while transitioning to strike.
  • Heaven Reversal: Increased the movement distance of each sequence.
  • Skyward Evergreen: Increased the movement distance, Made adjustments so it is possible to perform an Aerial Skill after jumping.
  • Endless Flowering: Adjusted the fastest possible timing for the transition to the final sequence, Increased the movement distance.
  • Sudden Tornado: Shortened the startup sequence.
  • Waving Willow: Shortened the startup sequence.
  • Thorn Cleave: Shortened the startup/recovery sequence.
  • Crescent Gale: Made changes so that the player can move in any direction during activation, Reduced the openings in defense after attacks, Adjusted pushback.
  • Blossom Stream: Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks, Reduced Spirit consumption of flurry attacks, Made changes so that the barrage of hits ends when Spirit is depleted.
  • Falling Leaf: Shortened the startup sequence, Increased the movement distance.
  • Falling Leaves: Shortened the startup/recovery sequence.
  • Scattered Leaves: Improved visibility

Adjustments (Wizardry Spells)

  • Barbed Conductor: Reduced Spirit consumption.
  • Scorch Sweep: Reduced Spirit consumption.
  • Scorch Stream: Reduced Spirit consumption.
  • Scorch Spinner: Reduced Spirit consumption.
  • Frozen Arrow: Reduced Spirit consumption.
  • Force Blow: Reduced Spirit consumption, Increased attack speed, Increased Stone accumulation when landing hits.
  • Bursting Fireball: Made changes so that the spell effect does not manifest if the projectile is successfully deflected.
  • Venomous Discharge: Made changes so that the spell effect does not manifest if the projectile is successfully deflected.
  • Venom Snare: Made changes so that the spell effect does not manifest if the projectile is successfully deflected, Increased Toxin accumulation when landing hits, Extended intervals between the moments when damage is received over time, Reduced Toxin damage.

Bosses (Zhang Rang)

  • Made adjustments to the AI.
  • Made changes to his actions at the start of the battle.
  • Added more attack combo patterns.
  • Changes specific to re-summoning of clones: Made adjustments so that the re-summoning would take place even if there are some clones remaining,  no longer re-summons his clones more than once per battle.
  • Reduced damage dealt by lightning attacks to a wide area of effect.
  • Adjusted how far the player is pushed back when hit by the tornado attack.
  • Extended the amount of time between the indicative effect before the strike and the actual strike during consecutive lightning attacks.
  • Shortened the duration of the ball of lightning. Fine-tuned his behavior accordingly.
  • Changes specific to the real Zhang Rang: Increased Spirit damage dealt, Increased Spirit recovery speed to make it equivalent to that of other characters, Extended the time before his Spirit starts recovering, Slightly reduced the maximum amount by which his Spirit Gauge’s lower limit can be reduced.
  • Changes specific to clones: Slightly increased HP damage received, Reduced HP damage dealt, Reduced Spirit damage received, Slightly increased Spirit recovery speed, Reduced the maximum amount by which their Spirit Gauges’ lower limits can be reduced.
  • Adjusted the lock-on camera.
  • Made other minor adjustments.

Bosses (Taotie)

  • Made adjustments to the AI.
  • Reduced Spirit consumption of Critical Blows.
  • Made adjustments to the durability of hardened parts to make it easier for part destruction to occur.
  • Extended the time before its Spirit starts recovering.
  • Increased Spirit recovery speed.
  • Reduced HP damage received.
  • Reduced Spirit damage received.
  • Increased the amount of Spirit recovered when Taotie lands attacks.
  • Changes specific to the first phase of the battle: Added one additional fireball attack and expanded the area of effect, Fixed a bug that prevented some hits from landing, Changed targetable parts to torso, right hoof, and left hoof.
  • Added a sequence in the second phase of the battle that involves its parts recovering from damage.
  • Improved the efficiency of Critical Blows in the second phase of the battle.
  • Adjusted the lock-on camera.
  • Made other minor adjustments.

Bosses (Demonized Xiahou Dun)

  • Made adjustments to the AI.
  • Adjusted the lock-on camera.
  • Made other minor adjustments.

Bosses (Demonized Lu Bu)

  • Made adjustments to the AI.
  • Slightly increased Spirit recovery speed.
  • Extended the time before his Spirit starts recovering.
  • Adjusted the timing before the transition to the latter phase of the battle.
  • Made other minor adjustments.

Bosses (Yan Liang & Wen Chou)

  • Increased Morale Rank: 12 in Path of the Crouching Dragon, 14 in Path of the Rising Dragon
  • Increased the amount of Morale Points earned by attacking Yan Liang and Wen Chou using actions that consume Spirit.
  • Reduced the amount of Morale Points earned by attacking minor enemies using actions that consume Spirit prior to the battle against Yan Liang and Wen Chou.
  • Slightly increased Spirit recovery speed.
  • Extended the time it takes for Spirit recovery.
  • Increased Spirit damage received.

Bosses (Yuan Shao)

  • Made adjustments to the AI.
  • Added more attack combo patterns.
  • Reduced HP damage received.
  • Reduced Spirit damage received.
  • Added ice projectiles to the step action sequence.
  • Adjusted the impact position of ice projectile attacks.
  • Adjusted attributes of two types of actions that involve generating icy pillars.
  • Reduced damage received when elemental attacks hit the shield.
  • Made other minor adjustments.

Bosses (Yu Ji)

  • Made adjustments to the AI.
  • Reduced HP damage received.
  • Slightly increased Spirit recovery speed.
  • Extended the time before his Spirit starts recovering.
  • Reduced the amount of Morale Points obtained in battle.

Bosses (Embodiment of Demonic Qi)

  • Made adjustments to the AI.
  • Added more attack combo patterns.
  • Made overall adjustments to defense, Spirit, and attack power.
  • Made it easier for part destruction to occur.
  • Adjusted the lock-on camera.
  • Changed targetable parts to head and torso.
  • Reduced Spirit consumption of Critical Blows.
  • Made adjustments to smooth out the movements when downed or during recovery.
  • Slightly reduced the speed of lightning pillar attacks.
  • Added a tracking ability to one of the fireballs in the fireball attack.
  • Changes specific to poison bog attacks: Decreased the number of bogs generated, Adjusted the timing between the warning before the strike and the actual strike during bog attacks, Shortened the attack activation duration, Changed the reaction when attacks hit.
  • Slightly reduced the height at which pillars are generated and adjusted the fall speeds for icy pillar attacks.
  • Shrank the hitbox for Critical Blows using balls of Demonic Qi.
  • Made other minor adjustments.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug allowing enemies to be hit with attacks through certain walls in some stages.
  • Fixed a bug that would increase the amount of Spirit that could be obtained while in High Spirit.
  • Fixed a bug that would sometimes cause Fatal Strikes against Zhupolong to fail if performed from certain directions.
  • Fixed a bug in which players granted the positive effect Lion’s Roar from the Wizardry Spell Lion’s Roar were rendered impervious to damage from Fatal Strikes.
  • Fixed a bug causing the duration of positive and negative effects to decrease while the game was loading, including the period prior to boss fights.
  • Fixed a bug in which the BGM for the second phase of the fight against the demonized Sun Jian would not play correctly.
  • Fixed a bug in which some of the Shuigui would not respawn when restarting in the main battlefield “Darkness over the Hanshui River.”
  • Fixed a bug that caused the Morale Ranks of minor enemies to be elevated to the equivalent of bosses in the sub battlefield “Massacre of Meiwu Fort” in “Path of the Rising Dragon.”
  • Fixed a bug that caused the game to show an interface notifying that the player acquired arrows/projectiles when the special effect Ammo Replenish upon Fatal Strike was activated, even if they possessed the maximum number of projectiles.
  • Fixed a bug that would sometimes cause Baishe’s movements to cease during multiplayer sessions.
  • Fixed a bug that would sometimes cause the information above guest players’ heads to disappear from the host player’s screen during Recruit sessions.
  • Fixed a bug that would cause the Titles Obtained rate in Battle Summary to be stuck at 99%, even though all Titles had been acquired.
  • Fixed a bug in which damage values for ballista attacks were reflected in the damage values recorded in Battle Summary.
  • Fixed a bug that would sometimes cause the copyright to appear twice when taking pictures in Photograph mode.
  • Fixed a bug that prevented equipment weight from being taken into account for jumping and landing action sounds.
  • Fixed other minor bugs.

Other

  • Revised the conditions for online matching and improved certain conditions that made it difficult to match.
  • Improved action synchronization in environments with significant online delays.

 

PC (Steam/Microsoft Store)

Major Bug Fixes

  • Reduced the processing load in environments using CPUs with a large number of cores.
  • Fixed a bug that would sometimes cause the mouse cursor to appear while using the pad to perform UI operations, even though the mouse was not being moved.

 

1.06 Patch

  • Release Date: April 14, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Notes Features

All Platforms

Additional Features

  • Added the new feature “Inner Discipline,” which allows players to set their own maximum Morale Rank: Inner Discipline will prevent Morale Rank from rising above the set limit when obtaining Morale Points by defeating enemies or performing Fatal Strikes, The Elixir and Burial Flag buffs that increase Morale Rank will still be applied above the maximum limit, This feature will be disabled while participating in Recruit and Invade sessions.
  • Made changes to the Reinforcements menu so that a handshake icon will now be displayed next to the companions who have accompanied the player at least once: *We have received inquiries from players who have been unable to obtain the achievement/trophy “Great Gatherings.” If you have confirmed the status of your companions after applying the update and are still unable to obtain the trophy despite fulfilling all of the requirements, then please contact customer support. Thank you for your understanding and cooperation. (https://www.koeitecmoamerica.com/support/ )
  • Added icons to display the location of Zuo Ci and the Blacksmith/Zhu Xia on the minimap.
  • Added Set Bonus and Inner Discipline to Tutorial under Documents.

Adjustments

  • Made the following adjustments to the effects of the item Elixir: Changed the mechanics of the effects so that Morale Rank increase is now treated as a buff effect that expires after a set period of time, Changed the Morale Rank increase from 1 to 3, Changed the duration of the effects from 30 seconds to 60.
  • Enlarged the Affinity hitbox of the flame area generated by the demonized Xiahou Dun’s tail so that it will be easier to neutralize the flames by taking advantage of Five Phase Affinities.
  • Adjusted the activation timing for the special effect Subtlety of the Water Phase so that it occurs after the Fatal Strike sequence is complete, rather than at the start of Fatal Strikes.
  • Made adjustments so that the lock-on mechanics would not target enemies awaiting aid.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that made it impossible for players to progress if they had died in certain locations in some stages, as the players would continually respawn to the point where they had fallen to their death, causing them to die over and over again.
  • Fixed a bug that allowed ranged attacks to penetrate walls and caused enemies to detect players through the walls in some stages.
  • Fixed a bug in which players’ progress after defeating bosses would not be saved if the application ended during the cutscene that plays after the boss’ defeat.
  • Fixed a bug that prevented players from locking on to Fengxi until the demon became aware of their presence in the main battlefield “Tyrant’s Final Banquet.”
  • Fixed a bug that sometimes caused demonized Sun Jian to go outside the bounds of the current area in the main battlefield “Darkness over the Hanshui River.”
  • Fixed a bug that caused certain terracotta soldiers in the main battlefield “Behold the Glaive of Righteousness” to produce drop rewards equivalent to those of leaders.
  • Fixed a bug that caused some of the Shuigui in front of the waterfall in the main battlefield “The Valley of Crying Wraiths” to have a wider field of view than intended.
  • Fixed a bug that caused a certain bandit in front of a treasure chest in the sub battlefield "Escape from the Capital" to have a narrower field of view than intended.
  • Fixed a bug that sometimes caused the player’s Morale Rank to decrease when obtaining Morale Points in the sub battlefield “The Crouching Dragon’s Trial.”
  • Fixed a bug that caused some doors in the sub battlefield “The Request of Goddess Luo” to glow, despite them not being interactive elements.
  • Fixed a bug in which demonized warlocks would sometimes fail to appear if the player had entered the boss area from certain locations in the sub battlefield “The Request of Goddess Luo.”
  • Fixed a bug in which players would be returned to the entrance of the area at the start of the boss battle in the sub battlefield “Fate of the Entertainer.”
  • Fixed a bug in which action inputs did not successfully register when performed at a specific moment during the ending sequences of moving and guarding.
  • Fixed a bug that caused demonized officers to become stuck in the ground after landing if their Spirits had been depleted while they were in midair.
  • Fixed a bug in which Zhuyan could still sometimes perform a Critical Blow with its leg, even after the hardened part on its leg was destroyed.
  • Fixed a bug in which it was possible to deal Spirit damage to Dong Zhuo while a player was being hit by his Critical Blow, which consists of grabbing at the player.
  • Fixed a bug in which the player’s Morale Rank would decrease, despite not having been hit, when the player approached the Changgui while it was unleashing its Critical Blow, which consists of consecutive bites.
  • Fixed a bug in which Fengxi’s charging attack sometimes dealt incorrect amounts of damage due to applying invalid values.
  • Fixed a bug that caused Corpse Demons to be invincible during their dodging sequence.
  • Fixed a bug that caused the demonized Sun Jian to recover from Spirit Disruption earlier than intended.
  • Fixed a bug that would sometimes cause Lu Bu to fail to ride Red Hare.
  • Fixed a bug that would sometimes make it impossible to obtain the trophies/achievements Adamantine, Keen-Edged, and Well-Read: After applying the update, these trophies/achievements will be obtainable by completing any of the main or sub battlefields.
  • Fixed a bug that caused excessive processing load when players were awaiting aid or when they were accompanied by other warriors.
  • Fixed a bug occurring during multiplayer sessions that prevented guest players from leaving the area after defeating Fengxi in the main battlefield “Tyrant’s Final Banquet.”
  • Fixed a bug occurring during Co-op sessions that prevented guest players from being detected if they approached Fengxi while the host was raising a Battle Flag in the main battlefield “Tyrant’s Final Banquet.”
  • Fixed a bug occurring during multiplayer sessions in which hosts would be awaiting aid in places inaccessible to guest players in the sub battlefield “Massacre of Meiwu Fort.”
  • Fixed a bug that would sometimes cause a loss of Genuine Qi when a network error occurred during multiplayer sessions.
  • Fixed a bug occurring during Co-op sessions in which some enemies would not respawn upon interacting with a Battle Flag.
  • Fixed a bug that caused the Master Smith Hammer and the Imperial Seal of the Celestial Empire to become obtainable after defeating other players during Invade sessions, even if these items had not been previously acquired by the player.
  • Fixed a bug in which the time calculated for the Fastest Completion Time in the player’s Records would sometimes be incorrect.
  • Fixed a bug in which certain actions in the Learn Wizardry Spells menu within the Battle Flag menu would sometimes cause players to lose Spell Points: After applying the update, players will be provided with their lost Spell Points via the Learn Wizardry Spells menu.
  • Fixed a bug in which selecting the eye patch for the Type 2 figure in Character Creation would cause part of the eyepatch to sink into the character’s head.
  • Fixed a bug that caused the model image of the Gauntlets of Boldness to be distorted.
  • Fixed a bug that caused flickering to occur when applying the Bloom filter in Photograph mode in certain locations.
  • Fixed other minor bugs

PC (Steam/Microsoft Store)

Major Bug Fixes

  • Fixed a bug in which the mouse could not be used outside of the game screen when using the Keyboard Only controller type in Control Settings.
  • Fixed a bug that caused the UI for Special Effect Details within the Equip menu to flicker in the 120FPS setting.
  • Fixed a bug that prevented the Wizardry Spells menu from being displayed in full screen in ultrawide resolutions.

 

1.05 Patch

  • Release Date: March 31, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Notes Features

All Platforms

Additional Features

  • Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows: Players can enable these options in the Game Settings by selecting Switch Locked-on Target after Deflecting and Switch Locked-on Target after Deflecting a Critical Blow.
  • Added the settings option to switch the locked-on target to the nearest enemy by pressing down the right stick: Players can enable this option in the Game Settings by selecting Switch Locked-on Target to Nearest Enemy.
  • Added options to set the rotation and tracking speed for the lock-on camera: These options have been added to the Lock-on Camera page in the Camera Settings.
  • Added the option to enable/disable inertial movement when rotating the camera: This option has been added to the Normal Camera page in the Camera Settings.
  • Modified the Reinforcements menu to show warriors who have sworn oaths with the player but are not currently available as companions. Also made it possible to gift Cups of Cordiality.
  • Added an option allowing players to part ways with companions by selecting a current companion in the Reinforcements menu rather than using a Willow Branch.
  • Made changes so that the sort order for the following menus is saved: Equipment, Inventory, Status, Set Wizardry Spells, Battle Set, and all menus available at the Blacksmith
  • Added an interface allowing players to compare equipment in the Equipment menu: Further expansions for the comparison interface, such as support for the Set Bonus list and the Status menu, are slated for subsequent patches.
  • Made changes to the Equipment menu so that players may now check and select equipment set to Favorites.
  • Made changes to the Travel menu which will allow players to check their progress in collecting Shitieshou, Golden Cicada Shells, Tablets, Dragon Vein Essence, and Dragon Vein Crystals via icons.
  • Added check mark icons to completed missions in the Travel menu.
  • Changed some of the designs and the captions for controls to make it easier to distinguish between the Inventory and Storehouse menus at the Blacksmith.
  • Added a dedicated icon that is shown when automatically restocking arrows, projectiles, and consumable items.
  • Added warnings to notify players when their equipment weight ratio exceeds 100%.

Adjustments

  • Made the following adjustments to drop rates: Increased the drop rate of items with high rarities after defeating bosses in main battlefields, Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels, Increased the drop rate of items with high rarities after defeating other players in Invade sessions.
  • Made adjustments so that items from treasure chests containing equipment will incur random loots (only when opening them for the second time onwards): Starting from the second playthrough, such items, while having higher upgrade levels, are also more likely to be of higher rarities.
  • Made adjustments so that items with higher rarities are more likely to be dropped after the player defeats enemies with higher Morale Ranks than the player’s current Morale Rank.
  • Adjusted the lock-on target selection criteria to avoid prioritizing enemies farther away from the player even when there are other enemies nearby.
  • Improved situations in which the game occasionally failed to automatically switch to a new locked-on target after the player defeated an enemy.
  • Changed the interaction command for Burial Flags to the ↓ arrow key or ↓ on the directional pad.
  • Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following: Decreased the maximum HP of his first form, Adjusted each type of damage, Adjusted the AI, Adjusted camera movement during airborne attacks
  • Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.”
  • Made adjustments so that Divine Beast attacks are affected by the player’s Morale Rank: Adjusted the amount of damage dealt by each Divine Beast, taking into account the effect of the player’s Morale Rank.
  • Extended the duration of invincibility after performing Fatal Strikes or deflect in response to Critical Blows, as the effects of invincibility wore off before players regained control.
  • Made changes to Photograph mode so that the direction of camera movement and rotation is now based on the player’s view when tilting the camera.
  • Made changes so that Revenge is not overwritten when players are defeated by the target of Revenge and are awaiting aid during multiplayer sessions: This change will prevent the loss of Genuine Qi when awaiting aid or when given aid repeatedly after being defeated by the same enemy.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that prevented players from progressing after matching up with other players under certain conditions in Co-op.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that prevented players from re-entering the boss area in some stages.
  • Fixed a bug that caused Peculiar Inner Elixir to be obtained by defeating players during Invade sessions, even if it had not been previously acquired.
  • Fixed a bug that caused a number of enemies to die every time the game was restarted from certain Battle Flags in the main battlefield “Darkness over the Hanshui River.”
  • Fixed a bug that made it possible to exchange items with a Shitieshou every time the game was restarted from certain Battle Flags in the sub battlefield “Heirloom Seal of the Realm.”
  • Fixed a bug in the sub battlefield “Legend of the Thunder God” in which the item drop rate after defeating the boss was equivalent to the rate for minor enemies.
  • Fixed a bug that would sometimes cause Hong Jing to become stuck in the ground after attacking her with the Martial Arts technique Antelope Horn in the sub battlefield “The Scarlet Crystal.”
  • Fixed a bug in which the sum of special effects values shown by rank would sometimes be displayed incorrectly: There is no change to the actual values of each special effect.
  • Fixed a bug in which the special effect Ammo Held Max was not taken into account when moving projectiles between the inventory and the storehouse.
  • Fixed a bug in which the New Items list did not prioritize items that had previously been acquired, but were used up and then acquired again.
  • Fixed a bug that caused the player’s character to die if they removed equipment that had the special effect for HP on it when they were on the verge of death.
  • Fixed a bug that would sometimes prevent invading players from performing Fatal Strikes directly after using the Martial Arts techniques Dawning Sky and Skyward Evergreen depending on the height settings of that character.
  • Fixed a bug that occurred during multiplayer Recruit sessions with 3 players, in which the time left to provide aid to the remaining players would not be displayed if the player with a newer Player Number had been killed.
  • Fixed other minor bugs.

PC (Steam/Microsoft Store)

Additional Features

  • Added the option Make Offering to Burial Flag to the key configurations.
  • Added the option Switch Locked-on Target (Away from Camera) and the option Switch Locked-on Target (Toward Camera) to the key configurations.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug which sometimes prevented the destination marker on the Sense Qi Map from being displayed in ultrawide resolution.
  • Fixed a bug that prevented players from launching Spirit attacks if Guard had been set to the Shift key in Control Settings.

 

1.04 Patch

  • Release Date: March 17, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Notes Features

All Platforms

Additional Features

  • Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
  • Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.

Adjustments

  • Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
  • Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
  • Changed the player’s Morale Rank to 20 while at the base, the hidden village.
  • Made the following adjustments to the difficulty of the sub battlefield “The Tiger's Loyal Subjects”: Adjustments to the AI, Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc., Upward adjustment of the Morale Points acquired by players

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
  • Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
  • Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
  • Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
  • Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
  • Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
  • Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
  • Fixed a bug that prevented embedment on locked equipment.
  • Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
  • Fixed a bug that allowed users to sell equipment registered to favorites.
  • Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
  • Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
  • Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
  • Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
    Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields.
  • Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
  • Fixed other minor bugs.

PC (Steam/Microsoft Store)

Adjustments

  • Improved the camera controls when using a mouse.
  • Improved the tilting scroll wheel controls.
  • Improved the lighting controls when using a mouse in Photograph mode.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed flickering that occurred in certain environments.
  • Alleviated the issue of rendering distortions in certain environments.
  • Fixed a bug in which the time it took to successfully provide aid was different depending on the frame rate settings.
  • Fixed a bug that could sometimes prevent key configurations from being saved under certain conditions.
  • Fixed a bug that caused key configurations to be reset to their default values when screen resolution was changed.
  • Fixed the issue on AE-5 Plus and AE-7 sound cards that required the Direct Mode to be enabled for the audio to play.
  • Fixed a bug in which the player sometimes remained transparent (in appearance only) after the effects of “Unseeable Form” wore off.
  • Fixed a bug that caused unnecessary text to be displayed in certain UIs in the 120FPS setting.

 

1.03 Patch

  • Release Date: March 08, 2023
  • Platforms: Xbox One, PlayStation®4, Google Stadia, PC (Steam, EpicGames), Xbox Series X|S, and PlayStation®5

Patch Notes Features

All Platforms

Adjustments

  • Made it possible for guest players in Recruit (online multiplayer) sessions to skip cutscenes and leave the session after boss battles.

Major Bug Fixes

  • Fixed a bug in which the player would not be able to progress beyond the area where they encounter Zhao Yun in the main battlefield “Two Chivalrous Heroes” if the saved data from the demo version had a specific progress status and was transferred to the full version.
  • Fixed a bug in which the special effects of equipment in the storehouse would be lost if the saved data from the demo version was transferred to the full version.
  • Fixed a bug that prevented the player from re-entering the boss area of the main battlefield “Fall of the Corrupted Eunuch” if both the player and Baishe had been defeated at the same time.
  • Fixed a bug that prevented the player from obtaining the trophy/achievement “Awakening of the Unscrupulous Hero” during online multiplayer sessions.
    Note: After the update is applied, this trophy/achievement can be obtained by clearing any of the main or sub battlefields.
  • Fixed a bug that caused a crash when hitting enemies with the attacks “Falling Leaves” and “Scattered Leaves” while using dual halberds that had been decorated.
  • Fixed a bug that caused some graphics settings to be reset to the default settings each time the game was launched.
  • Fixed some other minor bugs.

PC (Steam/Microsoft Store)

Adjustments

  • Improved the camera controls when using a mouse.

Major Bug Fixes

  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed white flickers that occurred in certain environments.
  • Fixed a bug that caused some resolutions to not be selectable in certain environments.
  • Fixed a problem in which the wrong graphics card was selected to run the game in certain environments.
  • Fixed a bug that caused a crash when running the game with a certain screen resolution setting, and then applying a specific filter in Photograph mode and exiting.

 




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