Ill Wind

ill wind martial arts wo long fallen dynasty wiki guide 128px
Jump up. performing a spinning slice. Usable while airborne.
Cost 376spirit icon 1 wo long wiki guide

Ill Wind is one of the Martial Arts available in Wo Long: Fallen Dynasty. Ill Wind allows you to jump up. performing a spinning slice. Martial Arts are a type of skill used to deal damage to Enemies and Bosses in combat. Martial Arts skills are found on Melee Weapons, with each weapon type having their own set of different skills. Each Weapon comes with at least one Martial Arts skill, with rarer weapons having up to two

 

Wo Long Ill Wind Effect and Cost

  • Ill Wind allows you to jump up. performing a spinning slice.
  • Using Ill Wind costs: 376spirit icon 1 wo long wiki guide

 

How to get Ill Wind in Wo Long: Fallen Dynasty

Ill Wind may appear randomly within the following Weapon Types:

 

Wo Long: Fallen Dynasty Ill Wind Notes & Trivia

 

All Martial Arts in Wo Long: Fallen Dynasty
Antelope Horn  ♦  Bamboo Sever  ♦  Beckoning Pine  ♦  Blossom Stream  ♦  Boulder Glide  ♦  Crescent Gale  ♦  Dawning Sky  ♦  Dragon Flash  ♦  Dragon Slayer  ♦  Dragontail Whip  ♦  Drifting Cloud  ♦  Earth Shapper  ♦  Emerging Dragon  ♦  Endless Flowering  ♦  Falcon Strike  ♦  Falling Leaf  ♦  Fanning Peacock  ♦  Feasting Ursine  ♦  Goshawk's Dance  ♦  Gouging Star  ♦  Heaven Divide  ♦  Heaven Reversal  ♦  Hidden Undercurrents  ♦  Horn Strike  ♦  Impregnable Keep  ♦  Increscent Slash  ♦  Iron Calf  ♦  Lightspeed Gust  ♦  Looming Cloud  ♦  Marching Dragon  ♦  Meteor Shower  ♦  Meteoric Strike  ♦  Mongrel's Rampart  ♦  Monkey's Wisdom  ♦  Moon Break  ♦  Mountain Buster  ♦  Mountain Strike  ♦  Panther's Grit  ♦  Parting Grass  ♦  Peach Blossom  ♦  Phoenix Wings  ♦  Plum Rend  ♦  Plummeting Ape  ♦  Prancing Dragon  ♦  Python Turnover  ♦  Rock Crash  ♦  Scattered Leaves  ♦  Sea Split  ♦  Serpent's Torment  ♦  Shimmering Sun  ♦  Skyward Evergreen  ♦  Stag Hunter  ♦  Star Fall  ♦  Starlight Blade  ♦  Stone Shatter  ♦  Sudden Tornado  ♦  Swift Lightning  ♦  Sword of Chaos  ♦  Thorn Cleave  ♦  Thorn Prick  ♦  Thunderous Impact  ♦  Tigertail Lash  ♦  Undercurrent Sprint  ♦  Vine's Grasp  ♦  Violent Sandstorm  ♦  Waving Willow  ♦  Whistling Vortex  ♦  Wyvern Claw

 




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    • Anonymous

      most jumping arts are already pretty awful, this is the worst as it won't even let you use jump heavies afterwards. it covers zero ground so human enemies will roll out of the way every single time, and monsters will swat your like a fly because they don't stagger. even if you do manage to get full hits on this thing, the damage is mediocre for a move this slow. the jump can get you over certain attacks, but low vertical attacks are easy to parry so why would you spend bar to avoid them rather than gain bar from them?

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