Water Phase Spells are a subcategory of Wizardry Spells in Wo Long: Fallen Dynasty. Wizardry Spells are active skills with elemental properties tied to the Five Phases philosophy. These abilities can be cast when the required conditions are met and each Spell has varying effects ranging from destructive magical attacks, crowd control, self and ally buffs to healing, traversal and weapon enchantment. Water Phase Spells utilize Ice as their main element. The Water Phase offers quick-firing offensive spells of both the single-target and AoE variety that can inflict the Frostbite status effect. It also has spells with traversal components as well as those that cater to stealth-oriented playstyles. Water Phase Spells can counteract attacks and effects of the Fire Phase variety.
- See Wizardry Spells for an overview of Spell Mechanics including how to unlock, equip and use Spells, elemental affinities, counters, as well as their interaction with Spirit and Morale.
- See Divine Beasts to learn which ones may affect these spells.
- See Stats and Status Effects for an indepth look at various parameters and effects that pertain to Wizardry Spells.
- See Builds for tips on effective setups with Water Phase Spells.
Spells by Category:
All Water Phase Wizardry Spells in Wo Long: Fallen Dynasty
Quick Search of All Water Phase Spells in Wo Long: Fallen Dynasty:
Name | Type | Virtue Requirement | Morale Rank Requirement |
Spirit Cost | Description |
---|---|---|---|---|---|
|
Weapon Enchant Spell | 12 | 7 | 680 | For a certain period of time, enchants your current melee weapon with Ice. |
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Offensive Spell | 1 | 0 | 260 | Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target locked on when it was summoned. |
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Offensive Spell | 6 | 3 | 570 | Generates a large icicle to the front. The icicle will accelerate forward or toward the target locked on to when it was released. |
|
Offensive Spell | 40 | 15 | 780 | Summons small icicles to continuously fall on the locked-on target or on a point at a certain distance forward. |
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Support Spell | 8 | 12 | 1050 | For a certain period of time, turns your body invisible and cannot be detected by enemies. |
|
Support Spell | 20 | 7 | 360 | Instantly teleport to the front. |
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[Type Placeholder] | 30 | 12 | 630 | Releases curse bolts that create mysterious fog on contact with enemies or terrain. Enemies that touch the fog will have reduced targeting ability for a set period of time. |
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[Type Placeholder] | 20 | 7 | 470 | Generates fog in the area that affects enemies in proximity with reduced targeting ability for a certain period of time. |
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[Type Placeholder] | 25 | 7 | 420 | Summon a large icicle to fall on the locked-on target or on a point at a certain distance to the front. |
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[Type Placeholder] | 2 | 0 | 520 | For a certain period of time, reduces consumption of Spirit when deflecting. |
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[Type Placeholder] | 4 | 7 | 420 | Increases movement speed for a certain period of time. |
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[Type Placeholder] | 3 | 3 | 730 | Sets an icy trap by your feet. Enemies that step on the trap will be impaled by sharp icicles and take damage. |
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[Type Placeholder] | 15 | 3 | 470 | Hurls a blast of ice shards. Continue shooting by holding down the input for Wizardry Spells. |
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[Type Placeholder] | 10 | 3 | 420 | Creates a frost that turns into icy pillars after a certain period of time. The icy pillars will accelerate forward or toward the target that was locked on to when they were summoned. |